Games

Diver

Exploration game, 2026

Role
Game design, art direction and asset pipeline
Platform
Web browser (WebGL2), keyboard and mouse
Built with
Three.js, Blender, Higgsfield, Tripo, Claude Code
Audience
Exhibition visitors of all ages
Status
In development, two zones playable

Best on a high-end graphics card

Diver is a calm underwater exploration game made for exhibition installations. Players swim a diver through a stylised low-poly ocean, release new life into the water, then ride a giant animal on to the next zone. There are no puzzles, no fail states and almost no words on screen, so visitors can pick it up and pass it on.

Seagrass Meadow: release the life portal, then ride the humpback whale
Coral Reef: the bleached reef comes alive, then ride the humphead wrasse

Core loop

  1. 01Explore

    Swim freely through canyons, arches, kelp and the open deep. Anything in reach lights up.

  2. 02Release life

    Swim into the glowing ring. Fish and animals flood out and the zone comes alive.

  3. 03Ride

    A giant animal arrives: a humpback whale in the meadow, a humphead wrasse on the reef. Climb on.

  4. 04Next zone

    It carries the player through a gate of light into the next zone.

Two zones

The Seagrass Meadow lies in green shade under rafts of floating sargassum, with light falling through the gaps in beams. Dugongs, turtles and rays move through kelp and rock ranges.

The Coral Reef is an atoll that starts dull and bleached. Releasing life sends colour rolling out from the portal across the reef, and brings in sharks, hammerheads, cuttlefish and sunfish.

Pipeline

Every model starts as a concept image generated in Higgsfield, is turned into 3D with Tripo, then cleaned, colour graded and simplified for the browser. Tens of thousands of fish swim in GPU-driven schools at real school sizes, and every species is a real one, checked against model sheets shared with the OceanX science team.

Gallery (10)